Title here
Summary here
const color = {0: "White", 1: "Orange", 2: "Magenta", 3: "Light Blue", 4: "Yellow", 5: "Lime", 6: "Pink", 7: "Dark Grey", 8: "Light Grey", 9: "Cyan", 10: "Purple", 11: "Blue", 12: "Brown", 13: "Green", 14: "Red", 15: "Black"}
const stone = { 0: "Stone", 1: "Granite", 2: "P. Granite", 3: "Diorite", 4: "P. Granite", 5: "Andesite", 6: "P. Andesite" }
const planks = { 0: "Planks", 1: "Spruce", 2: "Birch", 3: "Jungle", 4: "Acacia", 5: "Dark Oak"}
const stone2 = { 0: "Sandstone", 1: "chiseles", 2: "cut", 3: "smooth" }
# Syntax
/fill execute at NutNut17 run fill ~2 -1 ~2 ~-2 ~-1 ~-2
# Circle Generator
[spin] execute as @e[type=armor_stand] at @s run tp @s ~~~ ~1.5 ~; 1.5:Angle of rotation
[setblock] execute at @e[type=minectaft:armor_stand] run setblock ^^^10 glass; 10:radius
Command | Use |
---|---|
//wand | Get a tool, left-click(pos1), right-click(pos2) |
//pos1 , //pos2 | Select stand position |
//drawsel | Display selected region |
//undo , //redo | - |
//set <block> | Fill a region with block |
//set 50%air,50%water | Fill region with different block and proportion |
//replace <block1> <block2> | Replace block1 with block2. In default, replace all except air |
//copy , //paste | The block you paste is based on the location you copy |
//move <n> <attr> | Move the selected region n block to the direction user face. Put ‘-a’ as attr to avoid air replacing existing block |
//rotate <y-axis angle> <x-axis angle> <z-axis angle> | the center will be the position you stand when the region you copy |
Command | Use |
---|---|
//brush <shape> <block:block to be paste> <radius:max=6> | Add the brush effect to the tool user holding. Shape: sphere, cylinder |
//brush clipboard -> /gmask | The copied item in clipboard is binded to brush right click using the brushed tool to paste the item |
//brush smooth <radius> <block> | Apply smoothing effect on the brush |
//tool unbind | Remove the brush effect |
//mask <block1,block2,...> | Brush only works on block1, block2, … |
//mask | Clear the mask |
Command | Use |
---|---|
//sphere <block> <radius> | Make a sphere from your location |
//cyl <block> <radius> <height> | Make a cylinder from your location |
//wall | Make a cuboid wall |
Tips on making a mountain