Quicknote

My mod shortcuts notes

ModHotkeyShortcut
IrisOOpen shader menu
Xaero’s MapMOpen Map
WorldEditWooden Axeleft click choose pos1, right click choose pos2
WorldEditCompassleft click teleport to crosshair, right click pass through wall
LitematicaStickctrl + scroll choose type, alt + scroll to move schematic
LitematicaNOpen Menu
LitematicaN + PExecute (Paste) while holding a stick at 5/9
LitematicaN + TToggle selection
AxiomRight ShiftOpen UI menu
AxiomBUtilities

Minecraft Quick Note

Code
const color = {0: "White", 1: "Orange", 2: "Magenta", 3: "Light Blue", 4: "Yellow", 5: "Lime", 6: "Pink", 7: "Dark Grey", 8: "Light Grey", 9: "Cyan", 10: "Purple", 11: "Blue", 12: "Brown", 13: "Green", 14: "Red", 15: "Black"}

const stone = { 0: "Stone", 1: "Granite", 2: "P. Granite", 3: "Diorite", 4: "P. Granite", 5: "Andesite", 6: "P. Andesite" }

const planks = { 0: "Planks", 1: "Spruce", 2: "Birch", 3: "Jungle", 4: "Acacia", 5: "Dark Oak"}

const stone2 = { 0: "Sandstone", 1: "chiseles", 2: "cut", 3: "smooth" }
Quick Commands
# Syntax
/fill execute at NutNut17 run fill ~2 -1 ~2 ~-2 ~-1 ~-2

# Circle Generator
[spin] execute as @e[type=armor_stand] at @s run tp @s ~~~ ~1.5 ~; 1.5:Angle of rotation
[setblock] execute at @e[type=minectaft:armor_stand] run setblock ^^^10 glass; 10:radius

WorldEdit

Basic

CommandUse
//wandGet a tool, left-click(pos1), right-click(pos2)
//pos1, //pos2Select stand position
//hpos1, //hpos2Select on crosshair
//drawselDisplay selected region
//undo, //redo-
//set <block>Fill a region with block
//set 50%air,50%waterFill region with different block and proportion
//replace <block1> <block2>Replace block1 with block2. In default, replace all except air
//copy, //pasteThe block you paste is based on the location you copy
//move <n> <attr>Move the selected region n block to the direction user face. Put ‘-a’ as attr to avoid air replacing existing block
//stackStack to facing direction
//rotate <y-axis angle> <x-axis angle> <z-axis angle>, //flipthe center will be the position you stand when the region you copy
//shift, //expand, //contractOperations
//expand vertExpand to vertical limit
//inset, //outsetContract or expand in all dimensions
//trimTrim the excessive air blocks
/asc, /desc, ceil, thru, jNavigation
//lineDraw a line
//centerSet block on the center
//setbiome <biome>Set biome
//fill <pattern> <radius> [depth]Fill a region with block
//fillr <pattern> <radius> [depth]Fill a hole recursively
//drain, /flood, /fixlava, /fixwaterLiquid operations
/butcher, /removeRemove mobs and entities

Selection Modes

ModesDescription
//sel cuboidDefault selection
//sel extendExtend cuboid on every right click
//sel polySelect first point by left-clicking, then select subsequent points by right-clicking
//sel ellipsoidSelect first point by left-clicking, then extend by right-clicking
//sel convexSelect first point by left-clicking, then extend by right-clicking. The selection is a convex hull encompassing all your selected points

Brush and Tool

CommandUse
//brush <shape> <block:block to be paste> <radius:max=6>Add the brush effect to the tool user holding. Shape: sphere, cylinder
//brush clipboard -> /gmaskThe copied item in clipboard is binded to brush right click using the brushed tool to paste the item
//brush smooth <radius> <block>Apply smoothing effect on the brush
//brush clipboardCopy clipboard to brush
//tool unbindRemove the brush effect
//mask <block1,block2,...>Brush only works on block1, block2, …
//maskClear the mask
//rangeSet the brush range
/superpickaxe recursiveEnable recursive destroy of same block

Shape

CommandUse
//sphere <block> <radius>Make a sphere from your location
//hollowEmpty cuboid
//cyl <block> <radius> <height>Make a cylinder from your location
//hpyramidHollow pyramid
//wallMake a cuboid wall
//overlaySet a block on top of blocks in the region
//genGenerate a shape according to a formula

Tips on making a mountain

  1. Brush a tool with sphere and paint sand by masking air
  2. Replace all sand with dirt
  3. Change dirt to stone then add a layer of sand for grass
  • Left click holding a compass to teleport and right click to pass through wall

Curve Building Mod

# Curve points
//pos set 1
//pos set 1b
//pos set 2
//pos set 2f
//pos set 2b
//bcpos clearall

# Pasting WorldEdit clipboard
//bc [-options]

-a: Replace only air blocks with the curve
-x: Read the region in X-direction
-z: Read the region in Z-direction