Title here
Summary here
Mod | Hotkey | Shortcut |
---|---|---|
Iris | O | Open shader menu |
Xaero’s Map | M | Open Map |
WorldEdit | Wooden Axe | left click choose pos1, right click choose pos2 |
WorldEdit | Compass | left click teleport to crosshair, right click pass through wall |
Litematica | Stick | ctrl + scroll choose type, alt + scroll to move schematic |
Litematica | N | Open Menu |
Litematica | N + P | Execute (Paste) while holding a stick at 5/9 |
Litematica | N + T | Toggle selection |
Axiom | Right Shift | Open UI menu |
Axiom | B | Utilities |
const color = {0: "White", 1: "Orange", 2: "Magenta", 3: "Light Blue", 4: "Yellow", 5: "Lime", 6: "Pink", 7: "Dark Grey", 8: "Light Grey", 9: "Cyan", 10: "Purple", 11: "Blue", 12: "Brown", 13: "Green", 14: "Red", 15: "Black"}
const stone = { 0: "Stone", 1: "Granite", 2: "P. Granite", 3: "Diorite", 4: "P. Granite", 5: "Andesite", 6: "P. Andesite" }
const planks = { 0: "Planks", 1: "Spruce", 2: "Birch", 3: "Jungle", 4: "Acacia", 5: "Dark Oak"}
const stone2 = { 0: "Sandstone", 1: "chiseles", 2: "cut", 3: "smooth" }
# Syntax
/fill execute at NutNut17 run fill ~2 -1 ~2 ~-2 ~-1 ~-2
# Circle Generator
[spin] execute as @e[type=armor_stand] at @s run tp @s ~~~ ~1.5 ~; 1.5:Angle of rotation
[setblock] execute at @e[type=minectaft:armor_stand] run setblock ^^^10 glass; 10:radius
Command | Use |
---|---|
//wand | Get a tool, left-click(pos1), right-click(pos2) |
//pos1 , //pos2 | Select stand position |
//hpos1 , //hpos2 | Select on crosshair |
//drawsel | Display selected region |
//undo , //redo | - |
//set <block> | Fill a region with block |
//set 50%air,50%water | Fill region with different block and proportion |
//replace <block1> <block2> | Replace block1 with block2. In default, replace all except air |
//copy , //paste | The block you paste is based on the location you copy |
//move <n> <attr> | Move the selected region n block to the direction user face. Put ‘-a’ as attr to avoid air replacing existing block |
//stack | Stack to facing direction |
//rotate <y-axis angle> <x-axis angle> <z-axis angle> , //flip | the center will be the position you stand when the region you copy |
//shift , //expand , //contract | Operations |
//expand vert | Expand to vertical limit |
//inset , //outset | Contract or expand in all dimensions |
//trim | Trim the excessive air blocks |
/asc , /desc , ceil , thru , j | Navigation |
//line | Draw a line |
//center | Set block on the center |
//setbiome <biome> | Set biome |
//fill <pattern> <radius> [depth] | Fill a region with block |
//fillr <pattern> <radius> [depth] | Fill a hole recursively |
//drain , /flood , /fixlava , /fixwater | Liquid operations |
/butcher , /remove | Remove mobs and entities |
Modes | Description |
---|---|
//sel cuboid | Default selection |
//sel extend | Extend cuboid on every right click |
//sel poly | Select first point by left-clicking, then select subsequent points by right-clicking |
//sel ellipsoid | Select first point by left-clicking, then extend by right-clicking |
//sel convex | Select first point by left-clicking, then extend by right-clicking. The selection is a convex hull encompassing all your selected points |
Command | Use |
---|---|
//brush <shape> <block:block to be paste> <radius:max=6> | Add the brush effect to the tool user holding. Shape: sphere, cylinder |
//brush clipboard -> /gmask | The copied item in clipboard is binded to brush right click using the brushed tool to paste the item |
//brush smooth <radius> <block> | Apply smoothing effect on the brush |
//brush clipboard | Copy clipboard to brush |
//tool unbind | Remove the brush effect |
//mask <block1,block2,...> | Brush only works on block1, block2, … |
//mask | Clear the mask |
//range | Set the brush range |
/superpickaxe recursive | Enable recursive destroy of same block |
Command | Use |
---|---|
//sphere <block> <radius> | Make a sphere from your location |
//hollow | Empty cuboid |
//cyl <block> <radius> <height> | Make a cylinder from your location |
//hpyramid | Hollow pyramid |
//wall | Make a cuboid wall |
//overlay | Set a block on top of blocks in the region |
//gen | Generate a shape according to a formula |
Tips on making a mountain
# Curve points
//pos set 1
//pos set 1b
//pos set 2
//pos set 2f
//pos set 2b
//bcpos clearall
# Pasting WorldEdit clipboard
//bc [-options]
-a: Replace only air blocks with the curve
-x: Read the region in X-direction
-z: Read the region in Z-direction